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Ghost Bow is a Game / Tech Demo that collects my game physics studies into one collection, and it was made during a single course. It combines six weeks of homework into one.


Week 1: Friction, Joints and Materials - 2 hours

- No video

Week2: Calculating and launching a ball in an arch - 6 hours

- No video

Week3: Collisions - 6 hours

Week4: Sniper Rifle - Velocity and Raycasting - 12 hours

Week5: Sound - 6 hours

Week6: Particle Systems, Optimization - 8 hours

Final: GHOST BOW - 30 hours



Features:

- Nice physics for the player, for example sliding

- Different types of ghosts with their own behaviour

- Great performance


This project could be continued to a full game, but right now it is not being worked on.


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Private

Ghost Bow

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A tech demo collection that packs my learning progress into a simple first person shooter game.

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1

Made for

Player(s)

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2

Compatible with

Platform(s)

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70

Made in about

Hours

Nice stats:

This course was my favourite in my whole ICT Engineering studies. It actually teached a lot of important Unity skills that I still use every day in my other projects. The teacher, David, was also fantastic. Thank you David for this course.



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